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176 products
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During each game, players customise their experience by adding elements to their own boards. Players’ choices and actions made during one session of gameplay carry over into the next session, creating a personalised gaming experience. For players who do not want to experience My City as a legacy game, a double-sided game board offers an alternate setup for repeatable play.
A family-oriented legacy board game with simple rules and short playing time
Shape your city from settlement to industrialisation
Additional components are added to the game as players play My City
This is a legacy board game where players’ choices and actions made during the game carry over into the next play-through creating a unique gameplay experience
No two games are alike!
The game is comprised of 24 different episodes, each episode or play-through lasts approximately 30 minutes or less.
The game gets progressively harder as you play through the episodes
Enjoy the full legacy experience and play through the 24 different episodes or flip the game board over and the game is set up for repeatable play with all the components (beginning at episode 12)
$50.00
$26.00
Two game modes are available:
Choose to play Quoridor the classic way by taking on the maze challenge, or try out a variant that will let you recapture the feel of the famous PAC-MAN video game!
$44.00
$25.00
The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.
Codenames: win or lose, it’s fun to figure out the clues.
$25.00
A big fruit salad with bananas, strawberries, limes and plums, this is Ring A Ding!
Speed and a good eye are the trumps here. In turn, each player reveals a card. As soon as there are exactly five fruits of each sort together on all open cards, the player who rings first wins all discard stacks. Whoever has the most cards at the end, is the winner.
Ring A Ding is just great fun for young and old, relies on responsiveness and speed while training a quick eye.
$15.00
Experience working with aliens a plus.
Earn copious cosmic credits with bonuses for speedy delivery.
Become a Galaxy Trucker. It’s loads of fun!
The game consists of three rounds. In each round, the players begin by rummaging through the Warehouse, trying to grab the best components and build the best space ship. Once the ships are under way, the players try to avoid snares and obstacles, while grasping financial opportunities, each hoping to be the first to finish with an undamaged ship.
It’s possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy!
$49.00
Number of parts: 505, contains 80 parts with unique shapes
Solving time: 360 minutes
Assembled size: 375×254 mm
$41.00
$49.00
Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record. After a few mishaps along the way, the process has stabilized. Today, it's the museums that have gone practically extinct, as shrewd investors have turned those initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over.
In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation - bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward into the modern day. Early retirement is yours if you can make your park bigger and better than the competition!
It won't be a walk in the park, though. You will need to hire the right personnel, beat your competitors to perfecting the hottest dino recipes, and gamble on which attractions will draw the most visitors. And it'll all come crashing down if your security precautions aren't tight enough to keep your unruly dino population under control. Welcome to Dinosaur Island.
$93.00
In Ingenious, one to four players take turns placing colored tiles on the game board, earning points for the number of matching colored symbols that radiate outward in straight lines from the placed tile. Each tile is shaped like two hexagons stuck together along one edge, each hexagon with a colored symbol on it. Thus, it's possible to earn points by extending lines of matching symbols in five directions per hexagon, and ten per tile. The trick is that the winner is not necessarily the player who has the highest scores in a few colors. Rather, the player with the highest score in his or her lowest-scoring color wins!
It's ingenious...and it's hugely entertaining, time and time again. The fun simply radiates in all directions!
$50.00
Draw a color card. Try to remove a fuzzy of the same color from the tour using either tweezers or your fingers but you can not get out of your seat. Then, stick it anywhere higher on the tower.
If you are successful then the next player goes but if any balls drop, you must draw cards equal to the number of balls dropped and do every card's challenge on your next turn (e.g. remove a Fuzzy while covering your eye).
The game ends when someone oafishly knocks over the tower. That player is the loser and everyone else wins!
$22.00
Hellapagos: Big Box combines the components of the Hellapagos base game and They're No Longer Alone expansion, which adds the following new features to the game: twenty character cards, thirty event cards, and twenty additional shipwreck cards. All three expansion elements are independent; players can incorporate a single new component, or all three if they wish.
$32.00
Difficulty: Advanced
$22.00
$22.00
Marrakesh is a multiple award-winning game where each player takes the role of a salesperson who tries to outwit the others. On their turn, each player rolls the dice and then moves Assam, the market organizer. If Assam stops on an opponent's rug, the player must make a payment to its owner before putting one of their own rugs on an adjacent space. When the last rug has been uggled, the total number of visible rugs and the number one by the salesperson are added up. Marrakesh provides an interesting challenge for lovers of strategy games.
$36.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Beginner
$20.00
Difficulty: Advanced
$22.00
$39.00
Everyone plays at the same time and needs to spot the two differences between the card on the top of his pile and the card at the center of the table as quickly as possible.
$14.00
$22.00
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!
Both teams race to contact all their agents, but only one team can win.
Codenames: Pictures differ from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
$25.00
Each player guides a team of explorers on up to five expeditions. To advance along an expedition path, a card in the path’s color must be played for each step forward. The card must be of equal or greater value to the player’s card previously played on that path.
After playing or discarding a card, the player draws a new card. Skilled team leaders assess when to play, hold, or discard their cards to move their own teams forward while at the same time preventing their opponent teams from getting ahead.
Points are awarded based on how far the explorers make it along their paths. Each step earns more points than the one before it, and the first three steps earn negative points. Along the way, players can increase points by finding artifacts, victory points, and shortcuts forward. The player with the most points at the end of the game wins!
$50.00
$50.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Intermediate
$20.00
$39.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Advanced
$20.00
Name a celebrity starting with A!
Name something that requires tickets starting with E!
Name a tool starting with T!
OK, if you could give an answer to all 3, great! You’re half way there. The catch? Beating the other plays to it.
In P for Pizza, it’s anyone’s game so grab a slice before someone gets there first.
1. THINK QUICK
Think of a category that matches the opposite letter.
2. SHOUT!
The quickest answer wins the slice.
3. MAKE A PIZZA
The first player to complete their pizza, wins!
What's so good about it?
EVERY ROUND IS UNIQUE: Hundreds of prompts where the answers are different every time.
PLAY WITH ANY GROUP:It takes seconds to learn and anyone can pick up and play; parents, kids and grandparents!
WEIRD ANSWERS: The pressure of quick-thinking guarantees weird and funny answers.
Box Contains:
120 Cards
1 Sticker Sheet
Info
Language: English
Age: 8+
No Players: 2-4
Game Time: 15 min
$19.00
Start by learning some engineering basics with experiments on levers, forces, and pulleys. Build simple devices using these basic components.
Move on to explore engineering on land by building vehicles with wheels, such as a race car and a wind-up car. Next, investigate engineering with air (and in the air) by building a helicopter, a pinwheel, a parachute, a glider, a balloon rocket, and an air-powered carousel. Then, build a diving bell, a sailboat, and a paddle boat to experiment with engineering in water.
Finally, find engineering in your own home with experiments modeling the telephone and television.
With a 48-page guidebook, Intro to Engineering teaches engineering fundamentals with step-by-step, hands-on experiments and building projects.
$48.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Beginner
$20.00
$30.00
Throughout history there have been some great rivalries: Coke vs Pepsi, The Beatles vs The Stones, Batman vs The Joker.
Many have been settled, but there is still one that has yet to be decided: Chicken vs Hotdog.
Flip, catch and challenge your friends in this wildly fun showdown! Perfect for game night, parties and anyone who loves a little chaos.
1. PICK A CARD
Turn over a random challenge card.
2. START YOUR BID
Think the flip looks easy? Bid high!
3. THWACK 'N' WIN!
Pull off the challenge and you win the round!
What's so flippin' good about it?
QUICK TO LEARN,_x000B_FUN TO PLAY: No rulebooks the size of a novel. Just pick up and play.
MADE FOR LAUGHS, NOT RULEBOOKS: Easy to get into and loved by kids, teens, adults and grandparents.
LOVED BY MILLIONS:From living rooms to game nights worldwide, people can’t get enough.
Box Contains:
2 Sling'ems
30 Challenge Cards
2 Blank Cards
12 Character Cards
24 Betting Cards
Info
Language: English
Age: 10+
No Players: 2+
Game Time: 15 min
$26.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Advanced
$20.00
While communication between your crew members is severely limited by your submerged state, it is also critical to your success; finding the hidden land in the murky depths depends not only on winning tricks, but also on carefully negotiating the order in which they are won. If things don’t go as planned, you might just be able to salvage the operation. But it will take near flawless execution and perhaps a little luck to finally reach Mu.
$21.00
During your turn, you take a pair of identical tiles from the central “castle” (known as the Dragon Castle) and place them on your own realm board to build your own castle. From time to time, you may sacrifice these tiles to acquire shrines in their place.
Take advantage of the available spirit card and its game-changing powers… but this will come at a cost! Finally, don’t forget to check the dragon card in play, and to follow the building requirements to score bonus points.
$64.00
$22.00
$14.00
Pull out a marker from the bag that determines your secret picture
Rebuild that image with your components for it to be recognizable.
And finally guess what image every player has pictured. They must also guess yours!
The players get points for correctly guessing other players images and for other players guessing their image. The player with the most points wins!
$45.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Intermediate
$20.00
$26.00
$22.00
Each turn, a player selects an action from the action display: grow, explore, or move. The first action is always free, while additional ones cost valuable shells. The used action moves to the end and the next player takes another action. It is important to use your scarce shells wisely.
The players start with a small tribe that can grow and become powerful as they are sent out to discover new lands and valuable resources. Who will be the most tactical leader and guide their tribe to victory?
$50.00
Roll the dice and be the first to designate the animal that meets the three announced characteristics: environment, food and number of legs. Variations make the game accessible and suitable for all age groups. Specific is a game that is not content with being educational. Above all, it is super funny and dynamic!
$14.00
A hilarious party game where everyone can join in!
$24.00
In Exit: The Game, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. The hit escape room concept for home use. You must solve a series of riddles and puzzles to escape from a room. Each correct solution brings you to another riddle. How fast can you escape the room? Materials for 1 time use.
Difficulty: Advanced
$20.00
Criminal activity is rampant in the frontier town of Fortune City, and now the sheriff has disappeared without a trace. With precious little time to find him, players need to work together to solve the crime. Over the course of the game, your investigation will lead you through Fortune City, with clues and strange items to be found throughout. You will need to search for answers in the saloon, drugstore, gunsmith, post office, prison, and bank. But in a unique twist, you will decide the order in which you will visit these locations and who you will interrogate along the way. Together with your team, you will collect clues and evaluate the townspeoples’ testimonies. But will you get the answers you need to rescue the sheriff in time?
In the style of Dead Man on the Orient Express and Theft on the Mississippi, players must get to the bottom of a kidnapping in the Wild West in addition to solving all the riddles.
Difficulty: Intermediate
$20.00
$26.00
This is a fast, chaotic card game about bears, spoons, and mushrooms. Naturally. Your goal is to collect the most mushrooms.
Players flip over cards in search of mushrooms, but beware — uncover a bear card and you’re one step closer to transformation. Flip overthree bear cardsand that player turns into a bear, rushing off to grab their mushroom-eating spoon.
Quick! While the bear is gone, everyone else rolls their mushroom dice and scrambles to collect as many mushroom cards as possible. Any mushrooms left on the table when the bear returns are immediately gobbled up by the ravenous beast.
1. NOT JUST FOR THE KIDS CUBS
Adults find some kids' games boring - not this one. It's perfect for family game night.
2. A CARD GAME MEETS A TREASURE HUNT
An active game that gets everyone involved in chanting, chasing spoons and hunting mushrooms.
3. VACATION APPROVED
The small, travel-friendly box is perfect for whizzing away on trips and adventures.
Box Contains:
20 Cards
5 Dice
3 Wooden Spoons
1 Dispenser
1 Rulebook
Info
Language: English
Age: 6+
No Players: 2-5
Game Time: 20 min
$20.00
A hilarious party game where everyone can join in!
$25.00
Isaac Newton and Elphaba — arguably the two biggest names on the gravity scene in the last 338 years.
That is until now.
In this nerve-jangling, card dangling game you’ll need a steady hand and a whole lot of luck. Because if the cards tumble down on your turn, you lose!
1. GRAB A RECEPTACLE
Clip your adapter onto a bottle — glass works best (for the game and the planet).
2. KEEP YOUR COOL
Take it in turns to slot your cards.
3. ONE WRONG MOVE
Knock ‘em down and you lose!
Why players are falling for this game?
PLAY IT ANYWHERE: Contains wipe-clean, waterproof cards for playing anywhere.
EVERY GAME IS DIFFERENT:Just one knock can change the whole game.
LIGHT AND COMPACT: So you can chuck it in your luggage or picnic basket.
Box Contains:
20 Waterproof Cards
1 Magnetic Disc
1 Bottle Stopper
Info
Language: English
Age: 10+
No Players: 2-8
Game Time: 15 min
$15.00
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